Virtual Reality in Education Research

Boy in VR space.

Optima Academy Online is anchored in scholarly research that affirms Virtual Reality (VR) Learning as beneficial to K-12 education.  Our easy-to-use platform empowers teachers to embark on enriching journeys WITH their students, unconstrained by time and distance.  

We have developed the most extensive immersive Web 3.0 educational content library in existence, and our platform provides teachers with a full range of classroom management tools to guide productive and efficient student learning experiences.  

Continue reading to learn how Virtual Reality enhances K-12 education by increasing student engagement and attention levels, improving long-term retention and transforming educational experiences.   

VR Impacting Student Engagement & Long-Term Retention

A study on Education Psychology Review shows

Virtual Reality (VR) can cause students to become more interested in the course material, leading to higher levels of engagement and better performance on long-term assessments of learning. In other terms, educators can use VR to prime student interest and attention levels leading to increased engagement with learning materials. 

A study on PwC shows

What takes two hours to learn in a traditional classroom lesson can be learned in only 30 minutes using VR. When you account for the extra time needed for first-time learners to review, be fitted for, and be taught to use the VR headset, VR learners still understood course material three times faster than classroom learners.

A study Published in the Interactive Learning Environments Journal Shows

7th Grade students in a pottery class with a VR-based approach had higher cognitive engagement than students taught with a paper-and-pencil or clay-based approach. Moreover, the VR-based approach improved the students’ behavioral, emotional and social engagement compared to the paper-and-pencil approach. 

A study Published in the Interactive Learning Environments Journal Shows

Virtual Reality (VR) can increase student engagement levels. Student engagement and higher-level competence development were found to have a positive and causal relationship.  

Explore Optima Academy Online’s VR in Education Case Study

We completed a six-week study with 22 sixth Graders. Initial focus interviews revealed low levels of prior knowledge related to the targeted Earth Science concepts, and all students achieved proficiency for all standards during the intervention. 

  • Students reported a preference for VR instruction.

  • Increased level of student engagement with content.

  • Students’ interests can be primed with VR learning.

  • VR can cause students to become more interested in the material, which leads to higher levels of engagement and learning gains that are manifested in better performance on long-term assessments of learning.

Boy in OptimaEd VR Headset

More in VR & Education Research  

NSU Florida

Meta, The Metaverse and Experiential Education. Learn about how Virtual Reality is enhancing education. 

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Stanford University

Do Students Learn Better with Immersive Virtual Reality Videos than Conventional Videos? A Comparison of Media Effects with Middle School Girls.

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NSU Florida

Is Teaching in the Metaverse That Far Off? Lessons Learned from a Higher Education Case – The Qualitative Report 2023

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VR learners were 150% less distracted and 40% more confident in applying what they were taught compared to their counterparts in traditional classrooms.

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The Journal of Interactive Learning Environments

Students learning with a VR-based approach were more creative and had higher cognitive engagement than students learning with a pencil-and-paper or hands-on approach.

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Educational Psychology Review

Virtual Reality (VR) can cause students to become more interested in course material, leading to higher levels of engagement and better performance on long-term assessments of learning.

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MASIE Report

National Training Laboratory study found that while lectures and reading produce 5% to 10% learning retention rates, a virtual reality experience can result in 75% retention — second only to learning by teaching someone else.

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Miami Children's Health System

Students who learned using virtual reality were able to retain nearly 80% of what they learned when tested after one year, whereas students who trained using traditional methods retained only 20% a week after being tested.

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